|Kaizou Choujin Schbibinman Zero|
The title screen for Kaizou Choujin Schbibinman Zero
|Developer(s)||Nippon Computer Systems Corp.|
|First Broadcast(s)||Mar. 30, 1997|
|Hours||17:30-18:00; 22:30-23:00; 25:30-26:00|
|Required hardware||8M Memory Pack|
Kaizou Choujin Schbibinman Zero (「改造町人シュビビンマン零」) is a view-limited Downloadable Game for the Satellaview that ran between March 30, 1997 and February 28, 1998. It is a pseudo-sequel to the earlier Kaizou Choujin Schbibinman and Kaizou Choujin Schbibinman 2: Aratanaru Teki (known as Shockman in English).
Kaizou Choujin Schbibinman Zero is a platformer/beat-em-up hybrid that makes use of numerous Japanese Toku television cliches in a playful manner. The player guides a character through levels, punching, kicking, and throwing special attacks at putty-patrol-like enemies going left to right or down-to-up until the player reaches the boss. The player must then pound the boss. The challenge to the game comes from trying to get a very high score at the end. Trying to reach number 1 is speculated to have been a competitive event between Satellaview players that would result in the award of prizes.