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Kaizou Choujin Schbibinman Zero
- The title screen for Kaizou Choujin Schbibinman Zero
The title screen for Kaizou Choujin Schbibinman Zero
Developer(s) Nippon Computer Systems Corp.
Publisher(s) Nintendo
Distributor(s) St.GIGA
First Broadcast(s) Mar. 30, 1997
Hours 17:30-18:00; 22:30-23:00; 25:30-26:00
Download
location(s)
Girls School
Rerun(s)
Required hardware 8M Memory Pack

Kaizou Choujin Schbibinman Zero (「改造町人シュビビンマン零」) is a view-limited Downloadable Game for the Satellaview that ran between March 30, 1997 and February 28, 1998. It is a pseudo-sequel to the earlier Kaizou Choujin Schbibinman and Kaizou Choujin Schbibinman 2: Aratanaru Teki (known as Shockman in English).

Gameplay[]

Kaizou Choujin Schbibinman Zero is a platformer/beat-em-up hybrid that makes use of numerous Japanese Toku television cliches in a playful manner. The player guides a character through levels, punching, kicking, and throwing special attacks at putty-patrol-like enemies going left to right or down-to-up until the player reaches the boss. The player must then pound the boss. The challenge to the game comes from trying to get a very high score at the end. Trying to reach number 1 is speculated to have been a competitive event between Satellaview players that would result in the award of prizes.[1][2]

The game has been described as easy to pick up and play, even for a casual gamer.[1][2]

References[]

  1. 1.0 1.1 KiddoCabbusses. Funky Satellaview downloads: Kaizou Choujin Schbibinman Zero. Satellablog. 25 November 2008.
  2. 2.0 2.1 KiddoCabbusses. Kaizou Choujin Schbibinman Zero. Satellablog 25 November 2008.
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